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Keywords

Daniel Defoe; Robinson Crusoe; Jonathan Swift, Gulliver’s Travels, Animal Crossing, Animal Crossing: New Horizons, COVID-19, Play, Social Isolation, literary adaptation

Document Type

Features

Abstract

Set on an island in a distant locale, the Nintendo Switch game Animal Crossing: New Horizons (2020) borrows game elements from eighteenth-century texts of exploration such as Robinson Crusoe (1719) and Gulliver’s Travels (1726) in its recreation of an island setting. Set into its moment of production, the spring of 2020 and the outbreak of the COVID-19 pandemic, the action of playing the game during a moment of social isolation also recreated the action of being Robinson Crusoe, by shaping an island to the liking of the game’s player. Using game studies scholar Ian Bogost’s theories of play as being constructed by the imposition of limitations, this essay explores how Defoe’s text is recreated, both textually and experientially, in the act of playing Animal Crossing: New Horizons during the stay at home period of the COVID-19 pandemic, and the continued interest in narratives of isolation and personal agency.

DOI

10.70213/1948-1802.1112

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Rights Statement

http://rightsstatements.org/vocab/InC/1.0/

Creative Commons License

Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License.

Language

English

Format

application/pdf

Type

Text

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