Simulating Multi-Agent Collaboration in a Classroom Environment

Research Mentor(s)

Wesley Deneke

Description

The current research for multi-agent simulation mainly focuses on sensor-based agents with limited visuals. There is a gap in current research for realistic 3D collaborative multi-agent simulations. Producing realistic simulations in an extensible manner is a challenging problem as there are many components to realism. However, as the sim to real gap continues to close, we will keep seeing more advancements. There are many benefits to producing more realistic simulations, such as reducing the bias in deep learning models, increasing accuracy of activity recognition for the advancement of more helpful AI, and a significant cost reduction over producing simulations with real people in the real world. Our research addresses multi-agent collaboration by creating a realistic classroom simulation platform using Unity 3D that offers rapid authoring of an agent’s characteristics and simulation settings, which in turn diversifies the agent’s actions, creating more unique simulation data and video outputs. We accomplish this with human models and realistic animations for each action the agents perform.

Document Type

Event

Start Date

May 2022

End Date

May 2022

Location

Carver Gym (Bellingham, Wash.)

Department

CSE - Computer Science

Genre/Form

student projects; posters

Type

Image

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

This document is currently not available here.

Share

COinS
 
May 18th, 9:00 AM May 18th, 5:00 PM

Simulating Multi-Agent Collaboration in a Classroom Environment

Carver Gym (Bellingham, Wash.)

The current research for multi-agent simulation mainly focuses on sensor-based agents with limited visuals. There is a gap in current research for realistic 3D collaborative multi-agent simulations. Producing realistic simulations in an extensible manner is a challenging problem as there are many components to realism. However, as the sim to real gap continues to close, we will keep seeing more advancements. There are many benefits to producing more realistic simulations, such as reducing the bias in deep learning models, increasing accuracy of activity recognition for the advancement of more helpful AI, and a significant cost reduction over producing simulations with real people in the real world. Our research addresses multi-agent collaboration by creating a realistic classroom simulation platform using Unity 3D that offers rapid authoring of an agent’s characteristics and simulation settings, which in turn diversifies the agent’s actions, creating more unique simulation data and video outputs. We accomplish this with human models and realistic animations for each action the agents perform.