Virtual Worlds as a Platform for Remote Collaboration

Research Mentor(s)

Wesley Deneke

Description

This project focuses on identifying methods to make the coming Metaverse more accessible and facilitate collaboration. Specifically, the pandemic has highlighted many weaknesses in tools commonly used for remote collaboration, such as Zoom. Experts predict that the Metaverse will not arrive to deliver entertainment, but rather to facilitate collaboration in the increasingly remote workforce. But there is a skill barrier that hinders non-technical users from benefiting from the Metaverse. Our work experiments with technology such as support for Virtual Reality for an immersive experience and automated controls for a hands free experience.

Document Type

Event

Start Date

May 2022

End Date

May 2022

Location

Carver Gym (Bellingham, Wash.)

Department

CSE - Computer Science

Genre/Form

student projects; posters

Type

Image

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

This document is currently not available here.

Share

COinS
 
May 18th, 9:00 AM May 18th, 5:00 PM

Virtual Worlds as a Platform for Remote Collaboration

Carver Gym (Bellingham, Wash.)

This project focuses on identifying methods to make the coming Metaverse more accessible and facilitate collaboration. Specifically, the pandemic has highlighted many weaknesses in tools commonly used for remote collaboration, such as Zoom. Experts predict that the Metaverse will not arrive to deliver entertainment, but rather to facilitate collaboration in the increasingly remote workforce. But there is a skill barrier that hinders non-technical users from benefiting from the Metaverse. Our work experiments with technology such as support for Virtual Reality for an immersive experience and automated controls for a hands free experience.