StarCraft AI: Viking Bot
Research Mentor(s)
Dr. Wesley Deneke
Description
Our work focuses on developing an artificial intelligence for playing the game StarCraft: Broodwar. With its nearly-infinite array of game states, StarCraft serves as an excellent test bed for developing complex, decision-making AI. Our objective is to not only create an AI that can best its opponent, but also design the approach in a manner that minimizes computational complexity and resource usage. Succeeding in this task serves as a big step towards creating complex, self-thinking machines with low computational overhead.
Document Type
Event
Start Date
May 2022
End Date
May 2022
Location
Carver Gym (Bellingham, Wash.)
Department
CSE - Computer Science
Genre/Form
student projects; posters
Type
Image
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.
Language
English
Format
application/pdf
StarCraft AI: Viking Bot
Carver Gym (Bellingham, Wash.)
Our work focuses on developing an artificial intelligence for playing the game StarCraft: Broodwar. With its nearly-infinite array of game states, StarCraft serves as an excellent test bed for developing complex, decision-making AI. Our objective is to not only create an AI that can best its opponent, but also design the approach in a manner that minimizes computational complexity and resource usage. Succeeding in this task serves as a big step towards creating complex, self-thinking machines with low computational overhead.