Senior Project Advisor

Karlberg, Michael Robert,16-

Document Type

Project

Publication Date

Fall 2019

Keywords

Gaming culture, Female gamers, Video game community

Abstract

This paper inquires about the communication experience of feminine individuals entering the gaming culture. Many think of video games as a brand new medium, free from the old biases and masculine dominant ideologies of yesteryear, but that would be a false assumption. In this study, an online survey was digitally distributed and 100 feminine individuals responded. Respondents answered five open-ended qualitative questions about their impressions of the video game community and how it could be altered to better suit their needs.

Department

Communication Studies

Subjects - Topical (LCSH)

Video games--Social aspects; Women video gamers; Women in computer games; Computer games--Social aspects; Video games industry--Social aspects

Genre/Form

student projects; term papers

Type

Text

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Rights Statement

http://rightsstatements.org/vocab/InC/1.0/

Language

English

Format

application/pdf

Included in

Communication Commons

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