Senior Project Advisor

Derek Yip-Hoi

Document Type

Project

Publication Date

Spring 2021

Keywords

Virtual Reality, Manufacturing, Learning, Teaching, Training, Engineering, Technology, 3DExperience, 3D Modeling, CAD, CAM, CAE

Abstract

This paper looks into the world of virtual reality as seen from the manufacturing point of view, specifically inside manufacturing education. Virtual reality is growing within many industries including manufacturing and is a key piece in Industry 4.0. Every year, the capabilities of virtual reality grow as the resolution of screens progresses to the point where it can simulate near-perfect depictions of reality as processing power continues to grow. This opens a massive amount of potential into things like training. Especially in the current environment where learning virtually has become the norm, being able to have hands-on experience can help education by a large margin. In this project a virtual reality environment was created in which those unable to or are simply interested can experience and learn how to utilize CNC machines. Working, visually appealing models of the laboratory machines were being constructed with machining models that can be implemented within them. Step-by-step instructions were created for the use of these models.

Department

Engineering and Design

Subjects - Topical (LCSH)

Virtual reality in education; Machinery industry--Employees--Training of; Machining--Study and teaching; Machining--Technological innovations; Three-dimensional modeling

Genre/Form

fieldwork (research)

Type

Text

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

Share

COinS