Authors

Wren Hart

Senior Project Advisor

Lori Martindale

Document Type

Project

Publication Date

Spring 2022

Keywords

Mental health, dungeons and dragons, psychology, disorders

Abstract

Games, especially tabletop role-play games, have often been used by individuals to explore parts of their identities or concepts that are bigger than they are. Dungeons and Disorders is an adventure module detailing the quest of heroes destined to save a land plagued by debilitating problems. Dungeons and Disorders combines this tendency with psychological information on mental health disorders, in order to begin destigmatizing the mental health conversation. Players of this module will get to explore dungeons based on mental health disorders, starting with obsessive compulsive disorder and culminating with depression. The final boss of Dungeons and Disorders is an epic battle where the players battle with shades of their character, representing the way mental health can feel like a fight with oneself.

Department

Honors

Subjects - Topical (LCSH)

Mental health; Fantasy games--Psychological aspects

Genre/Form

role-playing game

Type

Text

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

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