SETVR: Scenario Exposure Training and Virtual Reality
Research Mentor(s)
Ahmed, Shameem
Description
Individuals with Autism often struggle with picking up social cues given off by non-vocal signals. We propose a system that combines wearable devices with Head-Mounted Display Virtual Reality. This system will allow users to gain more exposure to “rare” social situations and allow them to explore how these situations play out and how to deal with them. We will be collecting stress data on the user and using this in conjunction with user feedback and their reactions to the simulation to evaluate the effectiveness of the simulation for exposure therapy. This will help us to understand how they deal with these situations and provide them with qualitative feedback that will be useful in real world situations.
Document Type
Event
Start Date
17-5-2018 12:00 AM
End Date
17-5-2018 12:00 AM
Department
Computer Science
Genre/Form
student projects, posters
Subjects – Topical (LCSH)
Autism--Treatment; Cognitive therapy; Wearable technology; Computer science;
Type
Image
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.
Language
English
Format
application/pdf
SETVR: Scenario Exposure Training and Virtual Reality
Individuals with Autism often struggle with picking up social cues given off by non-vocal signals. We propose a system that combines wearable devices with Head-Mounted Display Virtual Reality. This system will allow users to gain more exposure to “rare” social situations and allow them to explore how these situations play out and how to deal with them. We will be collecting stress data on the user and using this in conjunction with user feedback and their reactions to the simulation to evaluate the effectiveness of the simulation for exposure therapy. This will help us to understand how they deal with these situations and provide them with qualitative feedback that will be useful in real world situations.