Senior Project Advisor
Larry Symons
Document Type
Project
Publication Date
Spring 2025
Keywords
Colorblind, Video Games, Vision, Protanopia, Deuteranopia, Tritanopia, Color Vision
Abstract
Video games have become more accessible within the past decade with the more widespread use of colorblind accommodations. Past research has looked into how games can become more accessible but not if those colorblind modes can be used for a competitive advantage. This research proposal looks into how this can be accomplished, along with the expected results. It's predicted that colorblind modes may offer a competitive advantage for those with normal color vision.
Department
Psychology
Recommended Citation
Yee, Adam, "A Competitive Edge: How Colorblind Modes Offer a Competitive Advantage in Video Games" (2025). WWU Honors College Senior Projects. 1006.
https://cedar.wwu.edu/wwu_honors/1006
Type
Text
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.
Language
English
Format
application/pdf
Included in
Cognition and Perception Commons, Graphics and Human Computer Interfaces Commons, Visual Studies Commons