Authors

Brooke Snow

Senior Project Advisor

Todd Morton

Document Type

Project

Publication Date

Spring 2023

Keywords

disability access, gaming, controller, hardware design

Abstract

The Fingerless Xbox Controller is a redesign of a traditional Xbox 360 Controller. The intent is to lay out the inputs in a way that makes it easier to use for those who have some form of disability in their hands, from amputees to those born with symbrachydactyly or even those who have arthritis. Over the course of a year, I went through three design phases: planning, hardware development, and software development. The result is a functional controller that can be plugged into a Windows computer and play games, such as Rocket League as seen in the presentation video. This file contains many valuable resources, including a link to a presentation that highlights the goals and results as well as any changes I would make to my design, a link to a video verification that each user input is received correctly by the computer, and a design document that lays out the results of hardware design and a software dataflow diagram.

Department

Engineering and Design

Type

Text

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

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