Authors

Finlay MacLeod

Senior Project Advisor

Thomas Hummel

Document Type

Project

Publication Date

Spring 2025

Keywords

conceptual art, computer science, gaming, programming, failure, project design, mood management, procrastination, perfectionism, regret, grief, loss, ambition, goals, transformation, fragmented self, multiplicity, childhood

Abstract

Poor Fuel: The Autobiography of a Nonexistent Game combines act, admission, past, and future. If it existed, Poor Fuel would be a procedural, time-limited, mood-management game. Its explicit goals would be minimizing regrets and maximizing prospects. From within a world of countless rules, expectations, and paths, you—a lit and ever-diminishing candle—would cultivate enjoyment through the balance of internally- and externally-imposed pressures. The ending, as gameplay fades into white, would feature the words: Light your life, watch your wick, choose your presence, choose your absence; this is not the end but a beginning, make sure you are who chooses. But Poor Fuel does not exist. Instead, what exists is the autobiography of its absence. A tale told in fragments. An accounting of losses, failures, inspirations, near-becomings. An unlit wick of imbalance. Through the construction of its own nothing, Poor Fuel: The Autobiography of a Nonexistent Game embodies the point at which two lives collide: the one that was and the one that could be. The result is not a game one plays, but the game we all play.

Department

Honors

Type

Text

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.

Language

English

Format

application/pdf

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