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Date Permissions Signed
2-5-2018
Date of Award
Winter 2018
Document Type
Masters Thesis
Degree Name
Master of Science (MS)
Department
Psychology
First Advisor
Hyman, Ira E.
Second Advisor
Sampaio, Cristina A.
Third Advisor
Graham, James M. 1974-
Abstract
Involuntary thoughts of all kinds come to mind, including those about videogames. Amount of exposure and cognitive activity can affect involuntary thought frequency. I explored the effects of exposure time, task type, and cognitive load on involuntary videogame thought frequency experienced immediately after gameplay and 24-hours later. I found that the higher amount of exposure time to a videogame leads to an increase in involuntary thought frequency 24-hours later. I also found that involuntary thoughts are less likely to come to mind during a higher cognitive load activity, than a low cognitive load activity. Though there is a need for replication, videogames can be used to induce and investigate involuntary thoughts.
Type
Text
DOI
https://doi.org/10.25710/xanr-7z65
Publisher
Western Washington University
OCLC Number
1023810257
Subject – LCSH
Video games--Psychological aspects; Cognitive psychology; Cognition--Testing; Attention--Testing
Format
application/pdf
Genre/Form
masters theses
Language
English
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this thesis for commercial purposes, or for financial gain, shall not be allowed without the author's written permission.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Recommended Citation
Au, Victoria, "The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts" (2018). WWU Graduate School Collection. 635.
https://cedar.wwu.edu/wwuet/635