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Date Permissions Signed

2-5-2018

Date of Award

Winter 2018

Document Type

Masters Thesis

Degree Name

Master of Science (MS)

Department

Psychology

First Advisor

Hyman, Ira E.

Second Advisor

Sampaio, Cristina A.

Third Advisor

Graham, James M. 1974-

Abstract

Involuntary thoughts of all kinds come to mind, including those about videogames. Amount of exposure and cognitive activity can affect involuntary thought frequency. I explored the effects of exposure time, task type, and cognitive load on involuntary videogame thought frequency experienced immediately after gameplay and 24-hours later. I found that the higher amount of exposure time to a videogame leads to an increase in involuntary thought frequency 24-hours later. I also found that involuntary thoughts are less likely to come to mind during a higher cognitive load activity, than a low cognitive load activity. Though there is a need for replication, videogames can be used to induce and investigate involuntary thoughts.

Type

Text

DOI

https://doi.org/10.25710/xanr-7z65

Publisher

Western Washington University

OCLC Number

1023810257

Subject – LCSH

Video games--Psychological aspects; Cognitive psychology; Cognition--Testing; Attention--Testing

Format

application/pdf

Genre/Form

masters theses

Language

English

Rights

Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this thesis for commercial purposes, or for financial gain, shall not be allowed without the author's written permission.

Creative Commons License

Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.

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