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Date Permissions Signed
Date of Award
Master of Science (MS)
Hyman, Ira E.
Sampaio, Cristina A.
Graham, James M. 1974-
Involuntary thoughts of all kinds come to mind, including those about videogames. Amount of exposure and cognitive activity can affect involuntary thought frequency. I explored the effects of exposure time, task type, and cognitive load on involuntary videogame thought frequency experienced immediately after gameplay and 24-hours later. I found that the higher amount of exposure time to a videogame leads to an increase in involuntary thought frequency 24-hours later. I also found that involuntary thoughts are less likely to come to mind during a higher cognitive load activity, than a low cognitive load activity. Though there is a need for replication, videogames can be used to induce and investigate involuntary thoughts.
Western Washington University
Subject – LCSH
Video games--Psychological aspects; Cognitive psychology; Cognition--Testing; Attention--Testing
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Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Au, Victoria, "The Impact of Exposure Time and Interference from Cognitive Activity on the Frequency of Involuntary Videogame Thoughts" (2018). WWU Graduate School Collection. 635.