Senior Project Advisor
Wesley Deneke
Document Type
Project
Publication Date
Spring 2023
Keywords
Horror, Gaming, AI, Neural Network
Abstract
This project contains the design, development, and partial implementation of a survival horror game made in Unity engine. The highlight of the game's design is the machine learning agents used to create the game's enemy AI, developed with Unity's MLagents system. In the game, the player controls a construction worker who traveled into a sewer to pursue a missing coworker. They eventually find their way into a crumbling undercity where their coworker was trapped, and soon become hunted by the mutant monster that killed their coworker. Their goal is to escape the ruins without being preyed upon by the mutant as well. Contained are some videos covering the game environments and training of the AI, as well as the slides used to present which contain some explanation of the game design and AI training process. The game is not in a complete state, and the slides detail the roadmap for completing the game.
(Video files are available at the bottom of the page.)
Department
Computer Science
Recommended Citation
Hartz, Griffin, "From Filth it Rises presentation" (2023). WWU Honors College Senior Projects. 708.
https://cedar.wwu.edu/wwu_honors/708
Subjects - Topical (LCSH)
Video games; Survival-horror video games; Horror; Artificial intelligence; Neural networks (Computer science)
Type
Text
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.
Language
English
Format
application/pdf
Video of tutorial
Hartz2 capstone.MP4 (8068 kB)
Video of training the mutant
Hartz3 capstone.MP4 (6298 kB)
Video of moving around the main game area