Senior Project Advisor
Stephanie Treneer
Document Type
Project
Publication Date
Spring 2023
Keywords
Genius Square, Polyominoes, Linear Systems of Equations, Symmetries, Groups, Tiling, Board Game, Coding, Counting
Abstract
This paper investigates if the claim of the game Genius Square is true, that all 62,208 boards that its dice can roll are solvable. The gameboard is a 6 by 6 grid and the objective of the game is to tile a board that has 7 blockers, quasi-randomly placed by the dice, with 9 polyominoes consisting of 1, 2, 3, and 4 squares. In order to implement a model of linear systems created by John Burkardt and M.R. Garvie, code was developed using Python and Matlab. With this code, it was shown that all 62,208 boards are solvable. The number of boards, unrestrained by the game dice, which are solvable and unsolvable was also found. Then, after analyzing unsolvable boards to determine patterns that guarantee unsolvability and taking those patterns into account, a new set of dice were developed. These dice, similar to the default set in the game, always produce solvable boards.
Department
Mathematics
Recommended Citation
Jensen, Noah, "Solving the Genius Square: Using Math and Computers to Analyze a Polyomino Tiling Game" (2023). WWU Honors College Senior Projects. 711.
https://cedar.wwu.edu/wwu_honors/711
Subjects - Topical (LCSH)
Puzzles; Polyominoes; Linear systems; Symmetry (Mathematics); Tiling (Mathematics); Board games
Type
Text
Rights
Copying of this document in whole or in part is allowable only for scholarly purposes. It is understood, however, that any copying or publication of this document for commercial purposes, or for financial gain, shall not be allowed without the author’s written permission.
Language
English
Format
application/pdf